Club Meeting Wednesday 16th March 2016

At the club meeting on the 16th of March the club was really busy again with the Pandemic Legacy ongoing campaign continuing to July (The game is marked by the passage of months.); a two player session of feudal Japanese power play and skulduggery called Sekigahara; a two player test run of Flames of War: Team Yankee; a two player session of Commands and Colours: The Great War and a multiplayer session of Mansions of Madness.

Let’s start with the Pandemic Legacy game report from John:”Two victories in a row for the Pandemic Legacy crowd – first time we’ve managed it! And we are now up to July – the half-way point. First game was hard fought and we had worked out that we might win on the last possible action of the game, but then we pulled a lucky card with some extra actions and Kev got us home with a whole round to spare! 2nd game we prepared for a quick cure on red and in the starting hands we had enough red cards to do it – so it was probably our easiest victory of the campaign.”.

Pete D added:”Against the rampaging shades (Zombies.) and confounding my pessimism we won two amazing victories in Pandemic Legacy. The first was hugely touch and go and we ended with just a couple of cards before defeat. In the second we had an astounding run of good cards. None of us could quite believe it. Our first back to back victories of the campaign!”.

Sekigahara sounded tense and thrilling from what Neil wrote:”Pete M and I played Sekigahara, a game covering a 7 week campaign in Japan in 1600 which established a ruling dynasty that lasted 250 years. Semi-hidden movement, doubtful loyalty, interesting tactical problems. As we finished I had garnered most victory points for Ishida Mitsunari and his supporters, but Pete had an enormous army under Tokugawa Ieyasu that I did not have an answer to. Lots of fun.”.

The Flames of War: Team Yankee session went like this in Andy’s report:”Bob and I tried out Team Yankee for the first time with some improvised kit that I have; “it’s not about the winning it’s the taking part” is what I got from this one. I had x2 M1’s and 4x M113’s plus x8 infantry stands to Bob’s 3x T-72’s, 3x BTR-80’s (That are not in the rules yet.) and x6 infantry stands. We just essentially charged forward and engaged more or less point blank. I think we played most of it correct but Bob has taken the book away to correct things where my memory let me down. TY uses cards with all the information required per unit, readily available on-line and I dutifully printed them off and a very handy QRF. Unfortunately, leaving both these essential pieces of equipment at home meant having to keep digging into the book for stats which slowed things down. At about 70 pages for the nicely illustrated core rules it is a lot simpler than Flames of War so should be easier to get to the table for a quick game – we were done within 2 hours.

We then played “Flick’em up’ (I think.) a sort of Wild West meets Shove Ha’penny game with Garry. Great fun though I’m not sure Bob’s a natural at it.”.

Philip reported on the Commands and Colours: The Great War session with the following:”Played the C&C The Great War with Tony G. We played the 3rd Scenario – Loos – 25th Sept 1915. The battle is when the British 2nd Division attacked, north of the La Bassee canal in France. The attack moved quickly into the German front trench but as they advanced onto the 2nd line they were assailed by heavy machine gun fire. A German counter attack drove the British back to their original starting point.

In our first game I played the British. My attack and what happened was very close what really happened. I probably should have attacked earlier instead of waiting for my artillery to soften up the enemy. My attack captured the 1st line of trenches but I did not make it any further due to the German counter attack.

In our second game I played the Germans. This time Tony attacked a lot quicker than I did. The German artillery fire was not that effective. I made the mistake of moving up the German heavy machine guns towards the 1st trench. I was hoping to catch Tony in the open when trying to cross the wire. The wire did delay the British and but I did not score enough kills. Tony then captured the 1st trench and killed my machine guns! When Tony played the lice combat card I knew it was the end for me.

We both enjoyed the game system. It does give the feel of World War One. The mechanics are very similar to other C&C games. There is a 2nd set of cards called Combat Cards. You also have access to artillery that can be called down. Both need you to spend HQ points that you earn during the game. The Combat Cards can make a difference in an attack.”.

Tony W gave the following report on the Mansions of Madness session (Again a club favourite.):”I put on a ‘Mansions of Madness’ game, but forgot to bring the tokens, so we had to wing it! That said, even as the clock chimed for the last time, the investigators put down the bad guy in a hail of bullets, so an enjoyable romp all told.”.

Next week (The 23rd of March.) the plan is to have a multiplayer session of the boardgame Thunderbirds followed by the witch themed game Broom Service together with a two player early war session of Flames of War and some two player Star Wars X Wing.

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